//==============================================================================
// Set_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Set_birthA
				Connect ATTACHPOINT BirthSFX hotspot
				Length 0.70
	 }
			version
         {
			        VisualGranny Set1_birthB
				Connect ATTACHPOINT BirthSFX hotspot
				tag FootstepRight 0.02 true
				tag FootstepRight 0.79 true
				tag SpecificSoundSet 0.01 false SetHDBirthSFX checkVisible
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Set_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Set_run
				Length 0.80
	 }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Set_boredA
	 }
			version
         {
			        VisualGranny Set_boredB
         }
			version
         {
			        VisualGranny Set_boredC
         }
			version
         {
			        VisualGranny Set_clap
         }
			version
         {
			        VisualGranny Set_taunt
	 }
			version
         {
			        VisualGranny Set3_laugh
				tag FootstepRight 0.10 true
				tag FootstepRight 0.88 true
				tag SpecificSoundSet 0.50 false SetHDLaugh checkVisible
         }
			version
         {
			        VisualGranny Set4_wave
				tag FootstepRight 0.10 true
         }
			version
         {
			        VisualGranny SetHorus_recall
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.11 true
				tag FootstepRight 0.38 true
				tag FootstepLeft 0.37 true
				tag SpecificSoundSet 0.01 false SetHDRecallSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny Set_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.18 true   
			tag SpecificSoundSet 0.08 false SetHDAttackSFX checkVisible
			Length 1.20
//-- end auto generated section
		
         }
			version
         {
				VisualGranny Set_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.18 true   
			tag SpecificSoundSet 0.08 false SetHDAttackSFX checkVisible
			Length 1.20
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Set_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.35 true   
			tag SpecificSoundSet 0.25 false SetHDAttackSFX checkVisible
			Length 1.20
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Set_skewer
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.75 true   
			tag SpecificSoundSet 0.45 false SetHDSkewerSFX checkVisible
			Length 1.0
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Set2_death
				tag SpecificSoundSet 0.01 false SetHDDeathSFX checkVisible
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Set_flail
	 }
      }
   }
}
//==============================================================================
anim Build
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Set_summon
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag SpecificSoundSet 0.01 false SetHDSummon checkVisible
			tag SpecificSoundSet 0.43 false SwordSwing checkVisible
			Length 0.80
//-- end auto generated section
		
         }
      }
   }
}